Overview
Call of Duty: Black Ops Cold War

Mission: Desperate Measures
Direct sequel to Black Ops, set in the early 1980s.
Platform: PC, PS4, PS5, Xbox One, Xbox Series (X/S), PC | Engine: Radiant
Scripting Language: GSC | Tools: Radiant, Scripting Program, Sublime Text 3
Summary
I was a Jr Designer during my time on this project. I joined the project after being promoted out of QA. My work included owning the Ambient Civilian System that had been started by another designer. It was a Script heavy system that involved a lot of collaboration with the Animation, Narrative, and the Character department. I implemented dozens of animations, and making sure the level was performant with all the extra characters.
Roles
Level Designer
Scripter
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Joined the project after being promoted out of Quality Assurance
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Immediately tasked with taking over Ambient Civilian System in Script
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Collaborated with the Narrative, Character, and Animation department on the implementation of dozens of scenes/animations
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Implemented and placed all Civilian Scenes in the level
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Worked with the animation, and narrative department on having scenes that progressed each time the player saw them
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In charge of animation scene placement, and making sure they were performant
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Implemented cross-level "Loose Ends" Optional Objective that will only show up based on what you do earlier in the game
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Owned all the collision in the level, making sure the player couldn't get stuck in areas that they shouldn't be
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Owned small combat encounter near the end of the mission
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Worked with Art on having destructible props for the chaos at the end of the mission