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Overview
Call of Duty: Black Ops Cold War

Black Ops Cold War - Desperate Measures All Unique Choices
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Mission: Desperate Measures

Direct sequel to Black Ops, set in the early 1980s.

Platform: PC, PS4, PS5, Xbox One, Xbox Series (X/S), PC | Engine: Radiant

Scripting Language: GSC | Tools: Radiant, Scripting Program, Sublime Text 3

Summary

I was a Jr Designer during my time on this project. I joined the project after being promoted out of QA. My work included owning the Ambient Civilian System that had been started by another designer. It was a Script heavy system that involved a lot of collaboration with the Animation, Narrative, and the Character department. I implemented dozens of animations, and making sure the level was performant with all the extra characters.

Roles

Level Designer

Scripter

  • Joined the project after being promoted out of Quality Assurance

  • Immediately tasked with taking over Ambient Civilian System in Script

  • Collaborated with the Narrative, Character, and Animation department on the implementation of dozens of scenes/animations

  • Implemented and placed all Civilian Scenes in the level

  • Worked with the animation, and narrative department on having scenes that progressed each time the player saw them

  • In charge of animation scene placement, and making sure they were performant

  • Implemented cross-level "Loose Ends" Optional Objective that will only show up based on what you do earlier in the game

  • Owned all the collision in the level, making sure the player couldn't get stuck in areas that they shouldn't be

  • Owned small combat encounter near the end of the mission

  • Worked with Art on having destructible props for the chaos at the end of the mission

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